// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GroundState.h"
#include "StateMachine/State.h"
#include "IdleState.generated.h"


/**
 * 
 */
UCLASS(BlueprintType, Blueprintable, EditInlineNew)
class PT001_API UIdleState : public UGroundState
{
	GENERATED_BODY()

public:
	virtual void Enter() override;
	virtual void Tick(float Delta) override;
	virtual void Exit() override;
	virtual void InputSignal(EInputSignal Signal, const FInputActionValue& Value) override;
};
